ile:CHS_08_Organic+Modeling+Using+ZBrush+and+Painter.srt file:CHS_01_Intro.srt file:02_Reference.mp4 file:03_Modeling Modular Blockouts in 3DSMax.mp4 file:CHS_09_Unreal+Materials+and+Blending.srt file:CHS_06_Final+Modeling+and+UVs+Using+3DSMax+and+VrayNext.srt file:10_Unreal Scene Assembly Lighting and Post Process.mp4 file:CHS_05_Texturing+Using+Trimsheet+and+Substance+Designer.srt file:CHS_04_Testing+Blockouts+in+Unreal.srt file:05_Using Curves.mp4 file:09_Lighting and Rendering.mp4 file:07_Tertiary Forms SubdivisionLevels.mp4 file:02_ZBrush Primer.mp4 file:03_Primary Forms.mp4 file:08_Posing.mp4 file:10_Final Compositing.mp4 file:01_Introduction.mp4 file:CHS_02_Introduction+-+Part+2.srt file:CHS_05_Stone+Surface+Breakup+Detail+-+Part+2.srt file:03_Pattern Stone Sculpting.mp4 file:07_Albedo Roughness.mp4 file:06_Mortar Setup.mp4 file:07_Scattering Trees with Forestpack.mp4 file:08_Generating Highways Using Railclone.mp4 file:11_Modeling Session Building Top - Part 2.mp4 file:09_Procedural Highway Setup.mp4 file:CHS_05_Adding+Kitbash.srt file:10_Extras.mp4 file:03_Blockout - Phase 2.mp4 file:CHS_09_Photoshop+Passes.srt