ile:018-精灵和精灵组-01-基本概念.flv file:021-精灵和精灵组-04-创建敌机并且实现敌机动画.flv file:019-精灵和精灵组-02-自定义精灵子类需求分析.flv file:009-绘制图像-02-绘制英雄和透明图像.flv file:011-介绍计算机中的动画实现原理.flv file:006-游戏窗口-03-pygame.Rect描述矩形区域.flv file:010-绘制图像-03-update方法的作用.flv file:007-游戏窗口-04-创建游戏窗口和游戏循环.flv file:026-框架搭建-05-搭建启动游戏方法结构.flv file:023-框架搭建-02-明确文件职责准备主游戏类.flv file:046-发射子弹-04-一次发射三枚子弹.flv file:047-碰撞检测-01-子弹摧毁敌机.flv file:029-背景图像-03-背景图像的交替滚动实现.flv file:030-背景图像-04-利用初始化方法简化背景精灵的创建.flv file:015-游戏循环-04-英雄循环飞行以及作业.flv file:013-游戏循环-02-利用时钟设置游戏循环的刷新帧率.flv file:012-游戏循环-01-基本概念明确下一步目标.flv file:017-事件监听-02-监听退出事件并且退出游戏.flv file:016-事件监听-01-基本概念和event模块的get方法.flv file:033-敌机-03-设计并准备敌机类.flv file:032-敌机-02-定义并且监听创建敌机的定时器事件.flv file:001-项目实战-01-明确目标和实战步骤.flv file:003-快速体验-01-项目准备及游戏的第一印象.flv file:002-项目实战-02-确认pygame模块正确安装.flv file:041-英雄-05-控制英雄左右移动.flv file:037-英雄-01-需求分析和类设计.flv file:032-单继承-02-继承的概念和语法.flv file:037-方法的重写-02-扩展父类方法,super对象调用父类方法.flv file:031-单继承-01-问题的抛出-单纯封装可能会出现重复的代码.flv